After four years of development with no budget, Nexuiz 1.0 was released on May 31, 2005, completely under the GNU GPL, and by the end of June had over a quarter million downloads. The original design called for a simple deathmatch project with a few levels and one character model to be released the next summer. Soon afterward the project moved to the DarkPlaces engine created by Forest Hale, who later also joined the project. Nexuiz development started as a Quake modification in the summer of 2001 by Lee Vermeulen. Currently there are a few custom mods and maps used. Nexuiz supports most Quake modifications (although with varying functionality). It can also support new gametypes, or whole conversions quickly applied to it (much like Quake). Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. All these effects can be turned off to make the game run on older hardware. The graphics in Nexuiz use coronas, the bloom shader effect, Realtime World and Dynamic Lighting and shadowing, shaders (with OpenGL 2.0), offset mapping, and High dynamic range rendering. It includes thirteen weapons, 24 official maps and over 240 community created maps, as well as 15 player models. It is a completely different game, independent in its own right and only very loosely resembles the original.Nexuiz is a first-person shooter game, heavily inspired by the original Quake games, running on a modified Quake engine known as the DarkPlaces engine. Nexuiz, created 2010 by IllFonic, is a proprietary game.This game is also sometimes called “Nexuiz Classic” nowadays. Nexuiz, created 2005 by AlienTrap, is the original libre game.The original libre Nexuiz is distributed as “Nexuiz Classic” on. When people in the free software community talk about “Nexuiz”, they usually mean the libre game, not IllFonic's remake. It does not share any source code, artwork or maps of the original Nexuiz, only the name is the same, and otherwise the both games couldn't be more different. This game just loosely resembles some elements of the libre Nexuiz. IllFonic's Nexuiz is proprietary and a completely different game written from scratch in CryENGINE3. There's another game that is called “Nexuiz”, created by the company IllFonic in 2010. Naming confusion and the IllFonic remake See the Xonotic article for the full story. Xonotic is regarded as the spiritual successor to the (libre) Nexuiz. The latest version is 2.5.2, after which no more updates came.įollowing a 2010 controversy, the game has been forked under a new name Xonotic, which is now actively developed. Version 2.5 was released in October 2009. The “real” game happens in online multiplayer. The game features a simple singleplayer campaign which is mostly meant for practice. Your health could theoretically go very hight, but it will be hard to maintain for long. The health/armor system in this game is a bit different than in other games: Your health will tend towards 100 with a higher rate of change the further away your health is from 100. Special pick ups are Strength (which increase the damage dealt), Shield (you take less damage) and Speed (increases walking speed). In the arenas, you find collectible weapons, ammo, health and armor. The weapons have a primary and secondary fire mode and include the shotgun, machinegun, various unique energy weapons, sniper rifles, rocket launchers, and more. The game can be customized further by so-called mutators, little rule changes like low gravity or a grappling hook. It's a classic arena shooter with a science-fiction theme and many game modes known from other FPSes like classic deathmatch, team deathmatch, capture the flag, domination, but it also features the unique key hunt mode in which your team must collect all keys to score. 2.1 Naming confusion and the IllFonic remake.
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